Hellion Free Company
Final Fantasy XIV: A Realm Reborn => Guides => Topic started by: Padraic on June 02, 2014, 04:13:37 AM
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Does anyone know//have a link that has a list of all the moogles for moogle ex? (Their names and the their class?)
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Whiskerwall Kupdi Koop (PLD)
WoolyWart Kuqpu Kogi (RNG)
Pukla Puki the Pomburner (BLM)
Furryfoot Kupli Kipp (WHM)
Pukna Pako the Tailturner (THF)
Ruffletuft Kupta Kapa (WAR)
Puksi Piko the Shaggysong (BRD)
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Awesome thank you vis
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Since we got the thread here, any good guides out there? I was already pretty confused with Thornmarch HM, didn't understand why we wiped half the time and no-one in there could explain it to me.
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As Dps, there are only couple things you need to worry about:
1/Interrupt the Flare cast of BLM when the ground turns red and Holy cast of the WHM when the grounds turn dark blue. One hit from either if them can put the group in a DEADLY serious situation.
2/Stay away from Mid and stick to the Side. Their triangle shape combo attack can one shot any Caster DPS and 90% health of any Melee DPS.
3/Leave the BLM and WHM as the last ones to weaken or kill for easier time to interrupt them.
4/Do not kill ANY of the Moggles before the King has only 10% health left. Any pre-mature kill before the last phase means WIPE.
5/When all the Moggles (inclduing the Kings) has 10% health left, KILL all of them within 10sec or the party will be wiped.
6/Stack at the middle when the last phase transition (After 2 reviving from the King), when he cast Meteor, for an AOE heal.
That is all you need to worry as DPser.
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As a Tanks, there are only 2 things you need to worry:
1/ Switch at 3 stacks when the stack reaches 3 on either Paladin or Warrior. Any more than than can cause the hard time for Healer to heal you.
2/Position the King, so that he, most of the time, AWAY from the rest of the Moggles but close to either War or Pal (not both) depend on which one you are tanking in the run. Stacks on any other Moggles means they can deeply hurt randomly DPSers or Healers.
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As a Healers, there are couple things you need to work on:
1/Esuna the WHM casting Holy, because the debuff can lead to 1 hit KO to anyone who still has the debuff when the skill goes off.
2/Stay away from the PALADIN and away from the Middle if you don't want to get pulled to the poison pool and stun or 1 hit KO from the Triangle combo attack.
3/Esuna the chain of the Paladin on any DpS that getting pulled by him if you don't want him to die.
That's all the things yoy need to watch out as each speciafic roles.
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Kaane, it's the WAR that casts the moogle-go-around.
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The WhM put the debuff on us, yes? no? :rek:
Wait if the darkblue ground is not WhM casting, then whch one is WHM :rek: :rek: ??
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Impossible to say, both the WAR and the WHM are alive when it happens. But I assume that the debuff should be the WAR since the WHM is busy casting holy.
Could try to kill the WHM during the cast to see what happens to the ground.
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Long story short,when that happened, give WHM a good punch and Esuna the debuff :sun: